Mobile App Screen Snippets — Free HTML CSS JS UI Kit

0 full mobile app screens · Chat, Settings, Feed, Checkout, Banking, Music Player, Camera, Stories · Exports to React, Vue, Angular & Tailwind

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What's included

Features

25 complete mobile app screens sharing one CSS phone-frame shell
Chat screen: two-sided bubbles, live typing indicator, working composer
Settings screen: grouped iOS-style list, real toggles, live search filter, dark mode
Feed screen: story rings, double-tap-to-like heart burst, bottom tab bar
Checkout & banking: live order totals, promo codes, hide-balance privacy toggle
Fitness screen: three animated SVG activity rings with stroke-dashoffset fill
Stories viewer: CSS-timed auto-advancing segmented progress bars, hold-to-pause
Camera, splash, paywall, dialer, app-store & wallet screens for a full app flow
Every screen is plain HTML/CSS/JS — no dependency, exports to React, Vue, Angular & Tailwind

About this tool

Mobile App Screen Snippets — Free Full-Screen App UI Framed in a CSS Phone Mockup

A component library is only half of what a mobile app UI needs — the other half is seeing those components composed into a real screen, at real device proportions, inside a frame that reads instantly as "phone." This collection is a set of complete, interactive mobile app screens — chat, settings, social feed, checkout, banking, music player, food ordering, ride-hailing, calendar, fitness, camera, stories, notifications, and search — each built inside a shared 288×600 CSS phone frame with a working status bar, and each fully interactive: type a message, toggle a switch, add an item to a cart, scrub a seek bar. Every screen is plain HTML, CSS, and vanilla JavaScript, with no dependency and no native app shell required.

Every snippet exports to React, Vue, Angular, and Tailwind from the same source, so the same screen works as a static prototype today and a real component tomorrow.

A shared device frame, unique screen logic

Every screen shares the same phone-frame shell — rounded corners, a notch-free status bar showing the time and a battery glyph, and a fixed 288×600 canvas — so screens can sit side by side in a flow (login → feed → profile) and read as one consistent app. Inside that frame, each screen owns its own class-prefixed CSS and JavaScript, so nothing leaks between snippets and you can lift any single screen out on its own.

Real interaction, not static mockups

Unlike a flat image mockup, these screens actually work. The chat screen has a live typing indicator and a composer that echoes a reply. The settings screen has a working group-aware search filter and a dark-mode switch that repaints the whole screen. The checkout screen recalculates its total live as you adjust quantities or apply a promo code. The fitness screen's three activity rings sweep up from empty using SVG stroke-dashoffset. The stories viewer auto-advances its segmented progress bars and lets you tap to navigate or hold to pause. This is what separates a UI kit you can actually prototype with from a picture of one.

Composition-level patterns

These screens combine primitives you'd otherwise assemble by hand — toggle switches, list rows, cart totals, seek bars, calendars — into a finished, realistic composition. That's the same reason Pricing and Heroes are their own categories instead of scattered across Cards and Layouts: a mobile screen is a distinct genre of thing to reach for, not just "a layout that happens to be narrow."

Device-frame extras

Alongside the app screens proper, this category also includes the standalone full-screen states every app needs somewhere: a splash screen, a paywall screen, a camera capture UI with a working shutter and flash, a numeric dialer keypad, an app-store listing card, and a wallet/pass card — the connective-tissue screens that round out a complete app flow.

Reusing them

Swap the seeded data for your real API responses, wire the buttons to your router, and lift any screen out of its phone frame entirely for a responsive web layout — the frame is just a wrapper div, not a requirement. Chain several screens together (login → onboarding → feed → profile) inside a phone mockup to pitch a full app flow to a client or stakeholder without writing a single native line of code.

Real-world uses

Common Use Cases

App pitches and client presentations
Chain multiple screens — a mobile login screen into a feed into a profile — inside a phone mockup to walk a client or stakeholder through a full app flow without building a native prototype.
Product design and UX prototyping
Swap the seeded copy and data for your real content to mock up a specific flow — onboarding, checkout, or settings — at true device proportions before committing to native development.
React Native / Flutter design reference
Use the HTML/CSS composition as a fast, framework-agnostic reference for spacing, hierarchy, and interaction states before translating a screen into React Native or Flutter widgets.
Marketing pages and app-download sites
Drop a finished screen — the mobile feed screen or mobile music player screen — into an app download hero to show the product instead of describing it.
Portfolio case studies
Present a complete screen flow — chat, checkout, or fitness dashboard — as a live, interactive artifact in a case study instead of a static Figma export.
Learning mobile UI patterns
Each screen demonstrates a specific technique: SVG dash-offset progress rings, CSS-timed story bars, keyed cart state, pointer-drag seek bars, and grouped settings filters — a practical reference for building app-like interfaces with vanilla JS.

Got questions?

Frequently Asked Questions

No — they are HTML, CSS, and vanilla JavaScript screens styled to look and behave like a native app screen inside a CSS phone frame. Buttons, toggles, forms, and animations all genuinely work in the browser, but there is no native shell, no app store packaging, and no device APIs beyond what a web page can access. They are ideal for prototyping, pitching, and learning — not for shipping as an actual app.

Yes. The frame markup (the outer rounded rectangle with the status bar) is a small, reusable wrapper — see the standalone phone mockup snippet for the bare frame on its own. Any of these full screens can also have their inner content lifted out of the frame entirely for a responsive web layout, since the frame is just a wrapper div and not a structural requirement.

Render several screens side by side or behind simple show/hide state (a tab-like switch keyed to a "current screen" variable) so tapping a button in one screen reveals the next — the same pattern a design tool prototype uses. Since every screen shares the same 288×600 frame dimensions, they line up cleanly when placed in a row for a client walkthrough.

Yes. Each screen's vanilla JavaScript is translated by the exporter into the target framework's idioms — DOM queries become refs, event listeners become JSX/template event bindings, and any setInterval or class-toggle logic moves into the appropriate lifecycle hook (useEffect in React, onMounted in Vue, ngAfterViewInit in Angular). The interaction behaves identically; only how it is wired up changes.

Click the export button on any screen to download a React, Vue, Angular, or Tailwind version generated from the same HTML/CSS/JS source. State that was tracked with plain variables (cart totals, toggle states, the active tab) becomes component state (useState, ref, or a class field), and DOM event listeners become framework-native event bindings — the visual result and interaction are unchanged.